Browser game example

LOGIC PUZZLES: PIPES, LASERS, NONOGRAMS & MORE

Logic Puzzles puts six classic thinking games in one place, and every level is checked by a solver before you ever see it, so there is always an answer. In Pipes you tap pieces to turn them until water can run from the tap to the drain, with an optional clock that sends the water through when time runs out. In Lasers you flip mirrors so the beam bounces round the board and lights up every star.

Nonogram gives you numbers for each row and column; fill the right squares and a little picture appears. Code Breaker hides a row of coloured pegs, and black and white pegs tell you how close each guess was. Sliding Tiles is the classic 15-puzzle, and Simon lights up a growing string of colours for you to repeat from memory.

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A real screenshot of Logic Puzzles: Pipes, Lasers, Nonograms & More

WHAT THIS EXAMPLE SHOWS

Six logic puzzles behind one start screen: turn pipes so the water reaches the drain, flip mirrors so a laser lights every star, fill a nonogram to reveal a picture, crack a colour code, slide the 15-puzzle into order, or repeat Simon's colours. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

Which game ideas does it fit?

Ideas about puzzles you solve by thinking: connect the pipes, a plumber or water-flow puzzle, lasers and mirrors, nonograms or picross, mastermind or a code breaker, a sliding tile or 15-puzzle, and Simon says. Each idea opens on its own puzzle first, and the others stay one tap away on the start screen.

Can a business use it as a branded game?

Yes. A plumbing company can open straight onto the pipes puzzle, for example, with a clock so players connect the pipes before the water comes through. The game is the product; a plumber or locksmith who wants a website with quotes or bookings gets a website instead.

Is it suitable for young kids?

Yes. A kids setting makes the boards smaller, turns off the clock, gives the code breaker fewer colours and as many guesses as you like, and Simon just plays the colours again after a mistake. Every picture is drawn by the game itself, progress is kept only in the browser, and there are no ads or prizes.