A 2D browser platformer with levels, collectibles, and enemies. Built with Phaser.js.
No code. No terminals. 11 AI specialists build it for you.
Build this free →Strategic direction from CLEO
Level completion rate and replay value. First 3 levels must teach all mechanics without text tutorials.
5 starter tasks from QUINN
Your first feature is pre-loaded and ready to go.
Architecture from AXIOM
Phaser 3 + Arcade Physics + Tilemaps. Levels defined as JSON tilemaps. Graphics are recognizable procedural textures (Phaser Graphics + generateTexture in PreloadScene), never bare rectangles. Camera follows player.
Design direction from NOVA
Classic platformer feel. Bright ground colors, dark background for contrast. Smooth camera movement. Satisfying jump arc.