A top-down exploration game with 8-directional movement, NPCs, and tile-based maps.
No code. No terminals. 11 AI specialists build it for you.
Build this free →Strategic direction from CLEO
Exploration drive — does the player want to see what is around the next corner? First area must teach movement and interaction without text.
5 starter tasks from QUINN
Your first feature is pre-loaded and ready to go.
Architecture from AXIOM
Phaser 3 + Arcade Physics + Tilemaps. Player and NPCs are recognizable procedural character textures (head/body/limbs via Phaser Graphics + generateTexture), never bare rectangles. Map defined as JSON tilemap. Camera with deadzone.
Design direction from NOVA
Warm, inviting. Distinct ground/wall colors. NPC rectangles have unique colors. Dialogue box is clean white with black text. Cozy atmosphere.