Browser game example

FALLING BLOCK STACKING PUZZLE

Seven shapes fall toward the stack, drawn from a fair shuffled bag so every shape appears before the set repeats. Players can see a ghost outline of each landing spot, then choose a soft drop or send the piece straight down.

Clearing more than one row at a time earns a larger reward. As the level rises, pieces fall faster; the game pairs that familiar pressure with touch controls as well as keys.

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Updated

A real screenshot of Falling Block Stacking Puzzle

WHAT THIS EXAMPLE SHOWS

Seven shapes fall toward the stack, drawn from a fair shuffled bag so every shape appears before the set repeats. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

How are the falling shapes selected?

The game shuffles a bag containing seven shapes and draws from it, so each type appears before the bag begins again. This avoids long stretches without a needed piece. The ghost outline also shows where the active shape would land if dropped now.

What does a soft or hard drop do?

A soft drop moves the shape downward with player control; a hard drop sends it to the landing point at once. Clearing rows earns points, and clearing several together pays more. Rising levels shorten the time available to adjust a piece.

Can the game be played without a keyboard?

Yes. The sample has full touch controls alongside keyboard play, so it can work on a phone as well as a computer. A founder adapting a falling-block game should make rotation and placement easy to reach without covering the part of the board the player needs to watch.