Browser game example

FORGE COINS IN AN IDLE CLICKER

A tap at the forge earns the first coins. Players can spend those coins on four automatic earners, each with a higher cost and a faster path to the next upgrade. The screen turns a small action into a steadily growing number.

Progress continues for a limited time while the player is away, then a welcome-back panel explains what happened. A reset starts a fresh run but keeps the best-run record, so players can experiment without losing every sign of progress.

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Updated

A real screenshot of Forge Coins in an Idle Clicker

WHAT THIS EXAMPLE SHOWS

A tap at the forge earns the first coins. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

What does an automatic earner do?

After a player buys an earner, it generates coins each second without another tap. Four earners are available, and their prices rise as the player improves the forge. The choice is whether to save for a larger upgrade or buy a smaller one that increases income sooner.

Does the game keep earning while closed?

The example gives players capped offline progress rather than an unlimited pile of coins. When they return, a welcome-back panel explains the saved progress. This limit makes absence useful without allowing an unattended game to grow forever, a choice worth considering in any idle game.

What happens when I reset a run?

Resetting starts the earning cycle again, but the game preserves the best-run record. That lets players try a new upgrade order and compare the result with their previous high point. A founder could add new earners or a different setting while keeping this clean experiment-and-restart rhythm.