Browser game example

SWITCH LANES TO DODGE TRAFFIC

The road can be seen from above or from behind the car on a night highway. Four lanes fill with oncoming obstacles, and the player moves between them with a tap or arrow key to survive the increasing speed.

Each row is designed to leave a route through that remains reachable from the player's current lane. The difficulty rises to a limit, so the challenge grows without creating a surprise wall of impossible traffic.

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A real screenshot of Switch Lanes to Dodge Traffic

WHAT THIS EXAMPLE SHOWS

The road can be seen from above or from behind the car on a night highway. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

How does the player avoid traffic?

The player switches among four lanes as obstacles approach. The game supports arrow keys and taps, so the action works on a computer or phone. The road accelerates over time, asking players to spot a safe route earlier as the run continues.

Can a row of obstacles block every path?

No. Each obstacle row is built so there is always a way through, and that route remains reachable from wherever the car is standing. This keeps failure tied to the player's timing rather than a level that accidentally has no safe choice.

Why are there two views of the road?

Players can switch between an overhead view and a perspective from behind the car. The first makes lane positions easy to compare; the second gives the highway more depth. The same four-lane rules apply in both views, so the choice is about how the road feels to read.