Browser game example

AIM AROUND OBSTACLES IN 3D MINI GOLF

Each hole sits on its own garden island in the sky. Slopes, a windmill, an arched bridge, sliding gates, a pond, a spinning bar, and a warp pipe turn the route to the cup into a small physical puzzle.

Pull back to aim with an arrow and power bar, then watch the ball respond to slopes and a real cup lip. A scorecard tracks par and strokes across nine holes, with a camera players can swing around the island.

Cleo is opening to founders in small batches. Join the waitlist and we'll save your spot.

Updated

A real screenshot of Aim Around Obstacles in 3D Mini Golf

WHAT THIS EXAMPLE SHOWS

Each hole sits on its own garden island in the sky. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

What makes the mini-golf holes different?

The nine islands use obstacles such as a windmill, a bridge without rails, sliding gates, a pond with a jump ramp, a spinning bar, and a warp pipe. Each changes the route to the cup. The layout makes every hole a different aiming problem.

Can a ball roll back out of the cup?

Yes. The cup has a real lip, so a fast shot can rattle out rather than count as a successful putt. Players pull back to choose aim and power, then use the camera to inspect the course from another angle.

Can founders design their own holes?

The game lets founders describe holes as simple text maps. The nine current courses establish how slopes, gates, and hazards can make a short challenge. Scorecards, best rounds, and a friend challenge provide reasons to replay a course. Text maps make it possible to try a new route without rebuilding the scoring and putting rules.