Browser game example

BUY AND IMPROVE HOMES IN A PROPERTY GAME

Players shop for houses at a listed price or compete in auctions against computer bidders. A cheap or thorough inspection can uncover hidden problems before the player chooses a tradie to repair the place.

Renovations reveal before-and-after changes; the player can rent or sell the home while market booms, crashes, and rate changes affect the plan. Free play and four challenges offer different ways to learn the property cycle.

Cleo is opening to founders in small batches. Join the waitlist and we'll save your spot.

Updated

A real screenshot of Buy and Improve Homes in a Property Game

WHAT THIS EXAMPLE SHOWS

Players shop for houses at a listed price or compete in auctions against computer bidders. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

How can I buy a property?

The player can pay an asking price or bid in a live auction against computer buyers. Before renovating, they choose between a cheap inspection and a thorough one that can uncover hidden problems. That decision shapes how much risk they take on at the start.

What affects renovation decisions?

Tradies differ in price, speed, reliability, and quality. Once work is done, the player sees a before-and-after reveal and decides whether to rent or sell. A simple loan limit, changing rates, booms, and crashes add financial pressure. The useful tension is between spending enough to improve a property and keeping cash for the next opportunity.

What happens if the player runs out of money?

The simulation includes bankruptcy, one loan with a borrowing limit, free play, and four structured challenges. The challenges and leaderboards give players goals beyond turning a profit in an open run. A clear money limit helps make the consequences of each purchase visible.