Browser game example

TAP ALONG TO A RHYTHM GAME

Notes fall through four lanes, and the player taps as each one reaches its timing point. Perfect, great, and good judgements use symmetric timing windows, so the same standard applies whether a note arrives early or late.

Combos build as accurate taps continue, and a results screen breaks down each judgement before awarding a letter grade. Custom charts are checked so every note can be reached instead of asking players to hit an impossible pattern.

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A real screenshot of Tap Along to a Rhythm Game

WHAT THIS EXAMPLE SHOWS

Notes fall through four lanes, and the player taps as each one reaches its timing point. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

How does the rhythm game judge a tap?

Every note can receive a perfect, great, or good judgement based on how close the tap is to its timing point. The windows are symmetric on either side, so arriving a little early is measured by the same rule as arriving late.

What does the results screen show?

At the end of a chart, players see a breakdown of their judgements, the combo they built, and a letter grade. That makes the result more useful than one score alone, because a player can see whether missed notes or timing accuracy affected the run.

Can I add my own music chart?

Founders can provide a chart as a data file, and the game rejects notes that could never be hit. This protects the player from a broken pattern before a session begins. A custom chart should match its music, keep a readable pace, and give players time to learn new sequences.