Browser game example

DODGE OBSTACLES IN A 3D RUNNER

Swipe between three tracks, jump over barriers, and roll under bars while the runner crosses train roofs. Coins, a magnet, a jetpack, and double score create different reasons to take a risk as speed climbs.

A chase camera, fog, and soft shadows give the world real depth. Phone swipes and laptop keys both steer the run, while best scores and friend challenges make a single endless course easy to revisit.

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Updated

A real screenshot of Dodge Obstacles in a 3D Runner

WHAT THIS EXAMPLE SHOWS

Swipe between three tracks, jump over barriers, and roll under bars while the runner crosses train roofs. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

What obstacles appear on the tracks?

The player moves between three lanes, jumps barriers, rolls under overhead bars, and runs across train roofs. Coins and power-ups appear along the way. The challenge is to choose the safe lane while the game gradually increases its speed. The player can read upcoming hazards in the track and choose a lane before the obstacle reaches them.

What do the power-ups do?

The run includes a magnet, a jetpack, and a double-score effect, alongside coins to collect. Those items give players short-lived advantages and make lane choices matter. A best score and top-ten board record how far a run went. That makes the sample useful for testing whether a three-dimensional camera helps or hurts quick decisions.

Does the runner support touch controls?

Yes. Phone players can swipe between tracks, while laptop players use keys. The chase camera follows the character through a three-dimensional course, with fog and soft shadows giving the train yard depth. A founder could change the setting while keeping the same jump, roll, and lane-switch actions.