Browser game example

TIME EACH DROP IN A STACKING GAME

A slab slides back and forth over the tower; tap to drop it. Any part hanging over the edge is cut away and tumbles, narrowing the next landing surface.

A perfectly centred drop keeps the full width, and a streak of precise drops gradually restores what was lost. The sky shifts from day to sunset and stars, while a pulled-back camera shows the complete tower at the end.

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A real screenshot of Time Each Drop in a Stacking Game

WHAT THIS EXAMPLE SHOWS

A slab slides back and forth over the tower; tap to drop it. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

What happens when a slab hangs over the edge?

The overhanging part is cut off and falls, leaving a narrower top for the next piece. That makes each imperfect drop raise the difficulty. A perfectly centred hit preserves the full width and a streak of them gradually grows it back.

How do I place a slab?

Tap anywhere when the moving slab passes over the tower. The one-action control works with touch and pointer input, so the player can focus on timing. The sky changes from day to sunset and then night during the climb. A clear sound and visual cue can make a good drop feel rewarding without hiding the timing challenge.

Can I change the look of the tower?

Founders can brand the game with their own words, colours, and an emoji on each slab. The tower grows tall enough that a camera pulls back at the end to show the full structure. A leaderboard and friend challenge can turn a personal best into a shared goal.