Browser game example

CHOOSE UPGRADES IN A SURVIVAL ARENA

Move through the arena while aiming separately at waves of chasers, brutes, and spitters. A boss appears every fifth wave, changing the pressure as the player tries to stay alive.

Kills drop experience orbs and power-ups. Each level-up pauses the action and offers three upgrades, so a player can choose how the next stretch of the run should feel.

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A real screenshot of Choose Upgrades in a Survival Arena

WHAT THIS EXAMPLE SHOWS

Move through the arena while aiming separately at waves of chasers, brutes, and spitters. Use the sample to name the audience, the main action, and the smallest useful first version. Cleo HQ then helps turn your own brief into a product plan and a working build.

QUESTIONS FOUNDERS ASK

What enemies appear in the arena?

Waves include chasers, brutes, and spitters, with a boss every five waves. The mix asks players to move, aim, and choose targets as danger builds. Endless waves provide no fixed final stage, so the best wave and score become the measures of a run.

How do upgrades work?

Enemies drop experience orbs, and collecting enough lets the player advance a level. The game pauses during each level-up and offers three upgrades to choose from. Kills can also leave power-ups that change the current fight. The choice can shape a run toward faster movement, stronger attacks, or a safer way to recover.

Can I control movement and aiming separately?

On a computer, WASD moves the character and the mouse aims. Phone players use a left stick for movement and a right stick for aiming. Three lives give the run some room for mistakes before the arena ends. This split lets the player circle danger while aiming at a chosen target.